The art of conversation: the changing voice and role of the audience in galleries and art museums

conversation

Below is a first attempt at the opening section of my article about user and open innovation in art galleries and museums. I try to set out what user and open innovation mean, why other sectors are looking to these approaches and why we need this approach in the visual arts.

I’d welcome your comments on any aspect – but particularly about how clear the arguments are, if it’s too repetitive or there are sections which are not useful (especially as the final version will need to be about 30% shorter), and if there’s anything you disagree with?

Here it goes:

From commerce to Obama’s election campaign and education and health, people and business around the world are harnessing the power of their publics – through user and open innovation – to develop new products and deliver more effective services and social changes. The language of ‘user-led’ and ‘open innovation’ may be new, but the principles are familiar as the authors of NESTA’s 2008 report outline:

There is nothing new about user-led innovation. Many of the products and technologies we now take for granted were developed by users – ‘ordinary’ but skilled and imaginative people know knew what they needed to do their jobs more effectively and decided to invent it themselves. What is new in this picture are the powerful tools that users can now employ – the digital technologies and networks that they can exploit to create further innovations and to connect with each other.[1]

Technology is the enabler, but the at the heart of these developments is a more open approach to involving others – customers, peers, intended beneficiaries – in how we do business. By engaging and involving their users businesses and not-for-profits are creating better services and products, and developing new business models, through accessing a wider pool of ideas and resources. Corporations, such as Proctor & Gamble have Open Innovation strategies because they recognise they can’t ever hire all the talented people in the world, they would still like to have their ideas. The new role of the ‘community manager’ is appearing in firms which value working with their users in developing, testing and improving products. As NESTA’s 2008 report highlights, user-led innovation is generating significant commercial value’ in the UK and global economy.[2] And this is a rapidly growing area, as global management consultancy McKinsey notes we have seen a 60% increase in user-generated content on the web since 2007.[3]

Speaking the slightly different language of ‘co-production’, and as part of the wider discourse of ‘personalisation’ in public service modernisation, those looking to improve public sector are talking about a new equality between professionals and service users to design and delivery to tackle social change.[4] Co-production is gaining ground within mainstream public policy as enabling ‘a major shift in the way we provide health, education, policing and other services, in ways that make them much more effective, more efficient, and so much more sustainable.’[5]

User innovation and open innovation are not terms widely used in relation to arts and cultural organisations, so it’s worth just clarifying what they might mean in this context. Behind the umbrella terms of user-led and open innovation, or personalisation, sit a wide range of models for involving users from consultation and market research through to more radical approaches such as crowd-sourcing or co-creation between professionals and non-professionals. This would include user-generated content (familiar in the mass forms of YouTube, flickr, Facebook), as well as production of entirely new products and services – such as the phenomenally successful iPhone application model in which third-party party developers have created over 140,000 small computer programmes (known as ‘apps’ or ‘widgets’) for Apple’s hardware. Open and user-led innovation can also embrace innovations which were not intended by the originator – sometimes benign, but sometimes problematic, as Tuomi has noted.[6]

So, at one end of the spectrum user innovation could involve simply being more customer-focussed, involving audience feedback in improving the services provided as John Knell suggests in his article about personalisation in the arts, its ‘simply asking arts organisations to sharpen up their act a little in terms of how they reach and manage their relationships with customers’. On the other hand, to cite Knell again, user and open innovation can be far more radical, ‘demanding more root and branch change in their [arts and cultural organisations’] core practices and products?’.[7] Knell helpfully divides user innovation into two categories which he terms soft innovation (effectively a strong customer-focus) and hard innovation (consumer as co-producer/ co-creator).

Most of us in arts and cultural organisations are probably most accustomed to talking about user and open innovation in terms of ‘participation’. In her recent book, The Participatory Museum, Nina Simon identifies three main types of participation which differ mainly in the extent to which the participant is involved:

  1. Contributory projects – where ‘visitors are solicited to provide limited and specified objects, actions or ideas to an institutionally controlled process’.[8] Comment boards are a common example of this model.
  2. Collaborative projects – where ‘visitors are invited to serve as active partners in the creation of institutional projects that are originated and ultimately controlled by the institution’.[9] She cites a project where visitors could vote on their favourite artworks in the Worcester Art Gallery collection, and where changing ‘Top 40’ were then displayed based on the public vote.
  3. Co-creative projects – where ‘community members work together with institutional staff members from the beginning to define the project’s goals and generate the programme or exhibit based on community interests’.[10] The Glasgow Open Museum is cited as such an example.

But whether we call it user and open innovation, or personalisation, participation, co-production or co-creation, the underlying issue remains the same – across the commercial, public and not-for-profit sectors organisations are increasingly turning to their users, customers, participants to both design and deliver products and services because it can deliver more effective and efficient results. As one of the key proponents of this approach, Charles Leadbeater, has described the approach, organisations now need to ‘identify problems with people, and devise solutions with them, building capabilities that allow people to go on and sustain themselves’.[11]

So this poses the question, if we were to engage our audiences more closely in conversations about how we use our galleries and museums, could we become more relevant and sustainable? Why do we need to change, what makes us think engaging audiences could be useful, and what would be the implications for leaders – artists, curators, managers, education workers – in visual art galleries and museums?

Why audiences matter?

‘The crisis the arts are facing today is not one of funding, but one of relevance to our audience’
Ben Cameron, Doris Duke Charitable Foundation

Many commentators point to changes in audience expectations and behaviours as a critical issue facing arts and cultural organisations in the next decade (Bunting, 2010; Knell 2006; Leadbeater 2005 & 2009, Cameron 2009, Holden, 2008). Based on extensive consultation with performing arts companies in the US, Ben Cameron, lists the four the biggest challenges facing the arts and cultural sector not – as many might think – as being related to funding, but instead as:

  • Shifting audience expectations (largely through the internet leading to expectations of greater personalisation and largely free or low cost services).
  • The impact of technology – including as competition for leisure time (with sales of video games now out-stripping sales of recorded music and DVDs combined).
  • Technology changing the traditional model of authoritative cultural providers and passive consumers.
  • The business models in the knowledge economy failing under pressure from online competition – whether that’s bookshops, pop music or newspapers.

Retaining and growing of audiences is essential for our legitimacy –particularly for those arts and cultural organisations in receipt of public funding – but also for our financial survival as earned income (box office and other visitor-related spend) becomes an increasingly significant part of our overall income in many cases, and last – but certainly not least – for delivering on our mission.

There are policy drivers on the horizon too, such as the localism agenda[12] including a Conservative proposal which would see local people able to demand a referendum on any issue, such as proposals to develop a new arts facility or the existing funding of a cultural venue. Clearly, with increased devolution in decision-making, ensuring local audiences are supportive of cultural organisations will become more important in future.

Where are we now?

Across the visual arts sector, we currently know very little about our audiences, particularly in contemporary exhibition galleries, and have insufficient information to be able to either serve existing audiences better, reach the majority who do not attend currently or advocate effectively for our funding.[13] Despite efforts to increase audiences for the visual arts, the evidence suggests audiences have plateaued for several years now at around 21% of the adult population.[14] The majority of galleries cannot profile their audiences currently, a significant number are not even counting attendance, and those that know anything about motivation, impact and satisfaction are exceptional.[15] Through the course of my interviews for this article with those working in, and with, the sector it is clear that many lack in-house marketing expertise and capacity, even in larger exhibition galleries, and only a few currently undertake qualitative analysis of their attendance.

In terms of our financial resources we need to find new income sources beyond the public purse and traditional fundraising models which serve only the larger, London-based, parts of the sector. Recent A&B research shows the vast majority of private income to the arts sector is concentrated in London (over 80%) and mainly targeted at performing arts organisations with turnovers above £5 million.[16] The part of the visual arts sector funded by the Arts Council (which includes the main contemporary exhibition galleries but also some production infrastructure – e.g. workspaces) generated the lowest percentage of its income of any artform. And recent research points to a growing dependency on public funding and a diminishing return on this investment with subsidy per attendance rising from £3.40 per visit in 2004/05 to £4.35 per visit in 2006/7 among ACE funded galleries. [17]

In terms of our human resources, we have a recognised shortage of management, IT and fundraising skills in the sector.[18] Visual art galleries and museums tend to be lead by an artistic director, with non-curatorial staff rarely appointed to senior posts.[19]

Clearly then, in the visual arts sector, we need to develop our audiences, financial and human resources if we are to thrive – so could working more closely with our audiences offer one solution to these challenges?


[1] Foreword, Stephen Flowers, CENTRIM, University of Brighton, The New Innovators: How users are changing the rules of innovation, NESTA, July 2008, p.3.

[2] The New Innovators: How users are changing the rules of innovation, op. cit., July 2008.

[3] http://www.mckinsey.com/mgi/rp/consumerdemand/ consulted 1 March 2010.

[4] Third Sector Foresight offers a useful summary of the key issues and debates in relation to personalisation and public services http://www.3s4.org.uk/drivers/personalisation-of-services (consulted 1 March 2010).

[5] David Boyle and Michael Harris, The Challenge of Co-production: how equal partnerships between professionals and the public are crucial to improving public services’, NESTA and New Economics Foundation, London 2009.

[6] Tuomi, I, Networks of Innovation, Oxford University Press, chapter 2, 2002, cited on Wikipedia http://en.wikipedia.org/wiki/User_innovation – consulted 2 March 2010.

[7] John Knell, Whose art is it anyway?, Arts Council England, London 2006, pp. 7-8.

[8] Nina Simon, The Participatory Museum, op.cit., p. 187.

[9] Nina Simon, The Participatory Museum, op.cit., p. 187.

[10] Nina Simon, The Participatory Museum, op.cit., p. 187.

[11] Charles Leadbeater, The Art of With, Cornerhouse, Manchester, 2009, p.6

[12][12] Third Sector Foresight offers a good summary of this policy area with relevant links http://www.3s4.org.uk/drivers/localism-agenda

[13] ‘The data available on participation by audiences in the visual arts is scattered and the conclusions that can be drawn from it provisional. This places severe limitations on the sector’s ability to understand its current audiences and develop new ones’, Tessa Jackson and Marc Jordan, Review of the Presentation of the Contemporary Visual Arts, Arts Council England, London, 2006, p.55.

[14] Anni Oskala and Catherine Bunting, Arts engagement in England from 2005/06 to 2007/08 Findings from the first three years of the Taking Part survey, Arts Council England, London, September 2009.

[15] Burns Owen Partnership, Review of the Presentation of the Contemporary Visual Arts, Final Survey Report, Arts Council England, London, August 2005, p.30.

[16] Sara Selwood, Public Funding, Private Contributions and A&S, Arts and Business, London, 2008.

[17] Sara Selwood, Towards developing a strategy for contemporary visual arts collections in the English regions, Arts Council England, London, June 2008, pp.32-33 and Table 1.

[18] The Visual Arts Blueprint: a workforce development plan for the visual arts in the UK, Creative and Cultural Skills, London, November 2009, p.32.

[19]‘Often, non curatorial staff are not involved at a senior level,’ The Visual Arts Blueprint, op. cit., 2009, p.34.

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How being more user-focussed and outward-looking could transform our arts and cultural organisations

Below is the updated outline for the article I’m working on, commissioned by NESTA and the Clore Leadership Programme.

I’d be really interested to hear from anyone with views of these subjects, example of where these approaches are working well currently in the arts and cultural sector – or with suggestions of people I might talk to about these issues. You can also view and comment on the evolving reading list for this project. I’ll be adding an draft interview list in due course as well – as conversations with people already active in these areas is going to be a key source of inspiration for the article.

From commerce to political campaigns and education and health, people and business around the world are harnessing the power of social technologies – including user-led and open innovation – to deliver more effective services and social changes. Technology is the enabler, but the at the heart of these developments is a more open approach to involving others – customers, peers, intended beneficiaries – in how we do business. By engaging and involving their users businesses and not-for-profits are creating better services and products, and developing new business models, through accessing a wider pool of ideas and resources.

At a time when many (such as Ben Cameron of Doris Duke Foundation, or the cultural leaders I invited to discuss this topic a few weeks ago) argue that we need to strengthen the relevance and resource base for arts and cultural organisations (ACOs) we need to ask what can we learn from other sectors about how to use these approaches? What would a more user-focussed and open approach to leading arts organisations involve? How we will need to develop our structures, organisational cultures/values, competencies and leadership styles to make this work well?

Focussing on the visual arts sector in the UK, this article will make the case for a more open and user-focussed style of leadership and identify the key challenges ahead.

Key questions

1. What might user-led and open innovation offer ACOs?

  • What are the main benefits of involving users? (learning from other sectors, learning from ACOs already working in this way – e.g. museums)
  • What are the challenges of involving users? What skills, frameworks, resources do we need? How do we manage conflicting user needs, avoiding communities of interest becoming exclusive?
  • How does this relate to the main challenges facing leaders of ACOs?

2.  Moving towards greater user-led and open innovation in the visual arts sector:

  • What does this mean for our mission and our role as organisations?
  • What does this mean for the role of the curator?
  • How might funders enable a user-led or open innovation culture within arts and cultural organisations?
  • What is the role of non-executives (e.g. Trustees) in user-led and open ACOs?

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What on earth is user-led innovation?

A bit of un-intended user-led innovation at Yorkshire Sculpture Park

Is this a bit of user-led innovation at Yorkshire Sculpture Park?

Having worked in the visual arts sector, then in performing arts and in a different country (France), and most recently with social enterprise and charities I’m a great believer that we can learn enormously from different sectors – so long as we can translate that learning and apply it to new contexts.

And at the moment – like many people – I’m fascinated with how technology and online communities are transforming my working life. I’m fascinated by how technology facilitates participation and engagement, as well as provides access to information and ideas.

But as I begin my research into how user-led and open innovation can be useful to arts and cultural organizations I’m finding it hard to see past the terminology – and the vast majority of arts professionals I’m talking to look at me blankly when I use terms like ‘user-led innovation’. Where people in the cultural sector are talking about these issues it’s often in terms of co-creation, co-production, co-option or even participation.

So, I thought it might be useful to share some definitions and propose some terms that I might use in my research. Fortuitously, NESTA recently published an interim research report by Hasan Bakshi and David Throsby about Innovation in Arts and Cultural Organisations, which has some useful suggestions about how to approach this thorny issue.

The key questions from my perspective are:

1.    What does innovation mean?

2.    How does user-led innovation differ from the wider notion of innovation?

3.    What kinds of activity within cultural organizations can be innovative?

4.    What might user-led innovation look like in cultural organizations?

I’ll try and address each in turn below -

What does innovation mean?

One official definition of innovation (from the Department of Innovation, Universities and Skills no less) defines it thus: ‘the successful exploitation of new ideas, which can mean new to the company, organization, industry or sector.’ They go on to say innovation could be in terms of ‘products, services, business processes and models, marketing and enabling technologies.

In other words, doing things better by trying new ways of doing them.

So how is user-led innovation different?

I turned to Wikipedia for help with this one – which is apt as it is itself one of the most famous models of user-led innovation:

User innovation refers to innovation by consumers and end users, rather than suppliers. Eric von Hippel of MIT and others observed that many products and services are actually developed or at least refined, by users, at the site of implementation and use. These ideas are then moved back into the supply network [...] According to Tuomi, key uses are often unintended uses invented by user communities that reinterpret the meaning of emerging technological opportunities.

Put in plain English –doing things better by enabling users to try new ways of doing them.

So I find myself asking – how is user-led innovation different from consultation, co-production/ co-creation or participatory arts practice? And does it always involve technology? Under different names this kind of activity has been happening in many different places, including in the arts and cultural sector, but technology offers very effective tools to make it happen faster and on a different scale.

NESTA’s report on user-led innovation makes this point very clearly:

There is nothing new about user-led innovation. Many of the products and technologies we now take for granted were developed by users – ‘ordinary’ but skilled and imaginative people know knew what they needed to do their jobs more effectively and decided to invent it themselves. What is new in this picture are the powerful tools that users can now employ – the digital technologies and networks that they can exploit to create further innovations and to connect with each other.[1]

Perhaps the other key aspect of user-led innovation to recognize is the range of models or levels of involvement of users from simple feedback or consultation to co-created activity where users and suppliers work as equal partners, to situations where users devise whole new products or services. Various commentators classify these slightly differently, but broadly speaking these sub-sets o user-led innovation include:

Provision of feedback – for other users or the service-provider e.g. the Audi users’ forum where my husband can talk to other Audi owners about what might be wrong with his gadgets. This is how many arts organisations are using their Facebook sites currently.

Production of content for existing product – where the host institution provide the platform and users provide the content e.g. YouTube, MySpace. Wikipedia’s new project to encourage people to photograph objects in museums falls into this category.

Novel use of existing products – Generally highly skilled users re-using existing products and services to create new ones. Can be with or without permission. Aside from the visitors to YSP who added a giant snowball to a line of 3 marble balls which you can see in the picture above, Igloo’s Swan Quake project which use the gaming engine Quake to create interactive environments using avatars based on motion capture technologies.

Modification of existing products or services – aka ‘modding’. Minor adjustments – with or without permission. This could be as simple as using the cafe of a local theatre for a regular coffee morning for new mums.

Production of new products – users create entirely new products or services e.g. iPhone applications. By enabling third parties to develop small computer programmes (‘widgets’ or ‘apps’), Apple has been able to offer iPhone users access to over 140,000 new services that were developed by other companies.

Whatever you call these ‘categories’ (and in her forthcoming book the Participatory Museum Nina Simon comes up with far more useful definitions and examples for that part of the cultural sector), what’s important is understanding the benefits, characteristics and limitations of each of these approaches and what they could offer us in the arts and cultural sector.

What kinds of activity within cultural organizations can be innovative?

In their recent report Hasan Bakshi and David Throsby identify four main types of innovation that are common to most arts and cultural organizations. Personally, I find three of these really useful (I’m not so convinced about ‘innovation in value creation’ but you can read the report for yourself and make your own mind up):

  • Innovation in audience reach – this could be about the quality or depth of experience, the size or diversity of audiences.
  • Innovation in artform development – through production and distribution of new work that is innovative in form, content or presentation.
  • Innovation in business management and governance – the ways in which work is organized and funded, i.e. the business model.

Using these three areas of activity and operations as a starting point, I’ll now turn to the final question –

What might user-led innovation look like in cultural organizations?

The table below summarises some examples of innovation in each area:

Area of innovation Innovation User-led innovation
Audience reach Reaching new audiences

Increasing quality of experience or frequency of attendance

Using Facebook to engage current attenders’ views on services
Artform development Presenting new commissioned work which is experimental in content, form or style

Re-presenting existing work (e.g. a play) in a new way

Involving participants in generating content within an artist-led project – e.g. Anthony Gormley’s 4th Plinth project
Business model Developing new partnerships to finance the creation of projects (e.g. co-productions).

New models of distribution using webcasting – e.g. NT Live.

Using audience members to lead gallery tours.

Inviting users to propose new merchandising ideas (e.g. Tate’s ‘Create for Tate‘ initiative).

So what?

At the end of the day, it’s about finding a language to discuss what’s happening in the wider Web 2.0 world from which we can draw some ideas about ways in which we can improve what we do, and how we do it – particularly in terms of how we can engage more effectively with audiences and develop more sustainable business models.

I find NESTA’s identification of different areas for innovation particularly useful. But user-led innovation as a term seems at once too large to be useful (in terms of the range of different approached that encompasses). It’s also a term which isn’t well-understood in the arts and cultural sector. So perhaps it’s better to talk in broad terms of participation? But that doesn’t help with explaining the spectrum of levels of participation than exist.

What other examples of user-led innovation in arts and cultural organizations can you suggest? Are these examples helpful?

What terms do you find helpful and which are too vague or confusing?

[1] Foreword, Stephen Flowers, CENTRIM, University of Brighton, The New Innovators: How users are changing the rules of innovation, NESTA, July 2008, p.3.

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Reading list for User-led innovation article

photo-1This is pile of books and articles on the floor of my office is a small part of my current (updated as of 8th Feb) reading list for the research – no doubt this will be added to once I start work – but please send links and suggestions. I am particularly keen to hear from people with suggestions about the leadership implications of a user-led or open approach.

I’ve split into into 4 sections covering the main areas I’m looking into, but I’m conscious each area could have a reading list several pages long – so what I’m looking for is the essentials. If there’s anything on here that looks like overkill from your persepective that would be really good to know.


User-led innovation and open innovation in other sectors

The aim of looking at research into user-led innovation in other sectors is to identify the key benefits and challenges for the arts and cultural sector, and particularly for leaders.

David Boyle and Michael Harris, The Challenge of Co-production: How equal partnerships between professionals and the public are crucial to improving public services, New Economics Foundations, 2009.

Charles Leadbeater, Ten Habits Of Mass Innovation, NESTA, London, 2006 – unable to locate a copy

Stephen Flowers, CENTRIM, University of Brighton, The New Innovators: How users are changing the rules of innovation, NESTA, July 2008.

Don Tapscott and Anthony D Williams, Wikinomics: has mass collaboration changes everything, Atlantic Books, London, revised edition, 2008.

Clay Shirky Here Comes Everybody: The Power of Organizing without Organizations

Soshana Zuboff and James Maxim, The Support Economy: Why Corporations are Failing Individuals and the Next Episode of Capitalism, Penguin, London, 2004.

Charles Leadbeater, We Think, 2007.

John H. Falk and Beverly H Sheppard, Thriving in the Knowledge Age: New Business Models for Museums and Other Cultural Institutions, AltaMira Press, USA, 2006.

Challenges facing leaders of ACOs (esp in relation to ‘public value’ and participation in the arts)

What are the key challenges facing leaders in the arts and cultural sector – in what ways could user-led and open innovation be useful in relation to these?

Arts Council England, Turning Point: A Ten-Year Strategy for the Visual Arts in England, 2006.

John Knell, Whose art is it anyway?, Arts Coucnil England, London 2006.

John Knell, The Art of Dying, MMM, London, 2005.

Catherine Bunting, Jennifer Godlieb, Michelle Jobson, Emile Keaney, Anni Oskala, Adrienne Skelton, Informing Change: Taking Part in the arts: survey findings from the first 12 months, Arts Council England, London, May 2007.

Bill Ivy, Arts, Inc. How Greed and Neglect Have Destroyed Our Cultural Rights, University of California Press, 2008.

Charles Leadbeater, Arts Organisations in the C21st, Arts Council England, 2005.

Arts Council England, Achieving Great Art for Everyone, consultation papers, 2010.

Ben Cameron, presentation about the challenges facing arts leaders, Illinois Arts Alliance members’ meeting 2009. http://www.artsalliance.org/docs/meeting/Ben%20Cameron%20Remarks.pdf

John Holden, Democratic Culture: opening the arts up to everyone, Demos, 2008.

User-led innovation and open innovation in arts and cultural sector (NB this is where many of the interviews are focused).

What can we learn from where user-led innovation and open innovation are already happening in the cultural sector? What might a user-led ACO looks like (or activity within a user-led ACO)?  What are the conditions for success? What are the implications for leaders?

Rohan Guntillake, advice for arts and cultural organisations from the social web, MMM: Designing for Transition, October 2008

Nina Simon The Participatory Museum, 2010.

Charles Leadbeater, The Art of With, 2009.

Museum 2.0 blog

Museum 3.0 Ning

Gerri Morris and Andrew McIntyre, Insight Required, Morris Hargreaves McIntyre, www.lateralthinkers.com

Peter Gorschlüter, ed., The Fifth Floor: Ideas Taking Space, Tate Liverpool exhibition catalogue, University of Liverpool press, 2009.

Tom Fleming, Embracing the desire lines – opening up cultural infrastructure, http://www.cornerhouse.org/media/Learn/Reports%20and%20studies/Embracing_the_Desire_Lines.pdf

The changing role of gatekeepers/ experts

Samuel Jones, ‘The new cultural professionals’, in Production Values, Demos, London, 2006.

Michael Connor, A manual for the 21st Century Gatekeeper, Cornerhouse, Manchester, http://www.cornerhouse.org/art/ongoingproject.aspx?ID=9&page=0

Gavin Wade, ed., Curating in the 21st Century, the New Art Gallery Walsall & University of Wolverhampton, 2000.

Nicolas Bourriaud, Relational Aesthetics, Les Pressed du Réel, Paris 1998.

Nicolas Bourriaud, Postproduction: culture as screen play: how art reprograms the world, Lukas and Sternberg, New York, 2005.

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User-led innovation: outline of research

Below is the outline for the article I will be researching and writing Jan-March 2010. Any comments or suggestions are very welcome. I’ll be adding my bibliography and other plans and thoughts as the work progresses – so make sure you sign up for the RSS feed if you’re interested in following developments.

The concepts of user-led and open innovation are most closely associated with initiatives such as wikipedia or Linux in which communities of users generate content collaboratively – using the internet as a platform. User-led innovation is a hot topic –but the implications for how we do business are still being debated in the corporate and public sectors (for example in relation to public services reform).

In the cultural sector as we strive towards greater engagement with audiences, and search for new ways to generate income, user-led innovation offers enormous potential. However we need to work out how user-led innovation could be best facilitated in our sector – we can’t simply ‘copy and paste’ from other sectors.

For a start, who are the ‘users’ in cultural organisations? It could be argued that ‘users’ are the audience or equally users could be the artists. User-led innovation in an organisation working with living artists might look very different to user-led innovation in organisations presenting existing works. It could be argued that artists have been leading user-innovation in institutions for decades, but that institutional ‘leaders’ have not responded to opportunities created.

If we take audiences as ‘users’ then we need to consider where the voice of the audience sits in the strategic direction of our cultural organisations. Recent ACE research into the visual arts sector shows that 60% of galleries don’t undertake even the most basic monitoring of audience profile (Burns Owen Partnership survey, cited in ACE Turning Point national visual arts strategy 2003). So how many of our galleries can really be said to be guided by audience insight currently? Historically, in galleries and museums, responsibility for audiences has fallen between education/learning, marketing and access/outreach teams – interestingly we are seeing some structural changes in some organisations in relation to how they engage with audiences (e.g. Cornerhouse, ICA, Arnolfini). The article may consider the implications of organisational structure and culture for enabling leadership on this issue.

The article will sketch out the major questions around what user-led innovation might offer and entail for visual art galleries and museums. Visual art galleries are interesting because they encompass working with living artists, as well as presenting existing work (which present different options/ challenges for user-led innovation as described below).

It will set this in the wider context of the leadership issues for the cultural sector and suggest how user-led innovation might offer solutions to some of these challenges. It will also identify leadership issues in relation to responding to user-led innovation. The focus will be on the part of the sector I know best – visual arts galleries – but aiming wherever possible to be relevant to (and aware of) developments in the wider cultural sector.

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How can we encourage and support user-led innovation in art galleries and museums?

In the New Year I’ll be starting research on a paper commissioned by NESTA exploring the implications of user-led innovation for the leadership of cultural organisations.

This will form one of a series of essays commissioned by NESTA and the Clore Leadership Programme to explore key issues around the Creative Economy including:

  • How do industry leaders drive the new innovative business models for cultural organisations?
  • Creative entrepreneurship and creative leadership: are they the same?
  • What does media convergence mean for the way our creative and cultural sector should look?
  • What is the leadership role in driving user-led and open innovation in the sector?

The essays will be published in June and there is planned to be a symposium around these themes in July.

I’m keen to practice what I preach – and encourage others (that means you!) to contribute to the development of this research. This approach has partly been inspired by my experience of working on Nina Simon’s new book which has been developed in a similar way (albeit that is a far larger project).

I’ll be posting regularly on this site as I progress and hope that you’ll be interested in sharing thoughts as the research develops. I look forward to hearing from you!

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